The brief FMV sequences look identical to those in the previous versions of the game, and in general, enemies and character models havent changed at all from a design standpoint when compared with those from the PS2 version of the game.Now, almost two years later, he makes his GameCube debut in a polished port of his previous platforming adventure.Once again, Donald must rescue Daisy from the clutches of the vile enchanter Merlock, whose plans for world domination must be foiled.
Most assuredly a game intended for younger audiences, the GameCube version of Donald Duck: Goin Quackers is a sharp-looking, amusing romp through a handful of levels that should please those with a taste for the games whimsical nature. Donald is a fairly capable character despite the games simple controls. Hes capable of executing an effective double jump, swinging punches, and executing a flying kick. When charged up with the delicious goodness of a milkshake (which replenishes Donalds state from irritated to happy), he can end a punch combination with a short-range sonic scream attack that nails enemies from a fairly safe distance. Donald roams each level, bopping enemies or bouncing off their heads to reach each stages end, assembling a piece of a weathervane for his pal Gyro Gearlooses teleporting machine. Collecting gears (individually or packaged in gift boxes) along the way will not only give you lives, but also add letters to the word special, which appears onscreen. ![]() This command shows a brief skit of Donald performing an amusing act, like slam-dunking a basketball in a tutu, posing as an Egyptian pharaoh, or stumbling through any of a number of mishaps involving pratfalls, slip and falls, or more bizarre accidents. The way these shorts are shown, under a colored spotlight against a black background, is a rather nice break from the colorful sameness of the platform adventure. These stages each contain four different sublevels and a final boss battle. The first two levels in each stage are played from an overhead, behind-the-back perspective, the next is a side scroller, and the fourth has Donald racing toward the screen away from Merlocks diabolical summoning--a massive, disembodied hand. ![]() The side-scrolling levels can be more challenging for some and can swallow a slew of lives, while the levels in which you need to race toward the screen are the most frantic but can often be completed on the first try. What remains constant, however, is that Donald Duck: Goin Quackers provides for plenty of checkpoints, extra lives, and other game mechanics that keep the game from ever becoming far too challenging. Playing Donald Duck is a straightforward process, with little decision making to do along the way, aside from occasionally having to time leaps from precarious positions. One annoying aspect of the game is the often awkward perspective, which makes the judgment of depth perception a significant challenge in key areas. Making precise leaps onto floating pedestals or gifts can also often result in undeserved loss of lives. You may find that unless youre extra careful, underestimating distances or overestimating your leaping range hinders your progress more so than each levels inherently designed difficulty. Each has you avoiding a projectile in an area made for movement, like a circular ring or a large square grid. Donald Duck Goin Quackers Series Of EasilyEventually, as the boss goes through a series of easily avoidable attacks, you get the opportunity to nail them, and after a couple of repeated sessions, theyll go down for the count, leading to the next main area. Easily the best-looking version of the game thus far, Goin Quackers on the GameCube features smooth lighting effects, comical animation, and a more polished, cartoony look than the other platforms could achieve.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |